It seems like it is just like DTS Headphone:X in this regard, it will only use Dolby Atmos if the content is in Atmos format and if not, it will use 7.1 or 5.1 and give you a virtual 7.1 / 5.1 as the output. What I dont understand is how exactly DTS Headphone:X compares to the Dolby solution. By comparison, it costs $14.99 to buy the Dolby Atmos app for headphones. In most cases, disconnecting or turning off a headset configured for spatial audio (Windows Sonic, Dolby Atmos, or DTS Headphone:X) will return the speakers to their previous audio settings. I am very bad at hearing, so if I can see a notable difference with it on or off, I think you can definitely benefit from either one. You'll be able to get the information or specifications about Spatial Sound and compare it with Dolby Atmos for Headphones. In the end i went with Dolby Atmos; it was cheaper than DTS:X and provided a lot more functionality/versatility (i.e I could use it for both movies, music and games) and i think for me it more impactful in actual games than DTS:X. DTS Headphone:X will give you only a 7.1 downmix. If you're playing on a console, the license is included for free, and if you're on PC you can use the arguably superior Sonic for Headphones that's included free with Windows 10 Creator Update. If a game doesn’t have the codec for Atmos in the game, there’s almost no difference except for 1 big one. So, I've been using DTS:X for about 12 days, paired with my Sennheiser HD558. Works with any game, will upmix the audio to virtual Dolby Atmos. Dolby Atmos requires a license to use, and the disparities between both are relatively minor. Hi guys, I just ordered my new 7x, since they are back in stock :) I was wondering what you think are the best settings on the Series X when comparing Windows Sonic, Dolby Atmos and DTS. Dolby Atmos music has revolutionized the home theater experience. Second, Atmos headphones are just regular headphones with a $15 Atmos for PC license included. In this video we are showcasing a battle between Dolby Atmos and DTS:X, the two new popular surround sound formats. I feel like Dolby is better only because, at least in Siege's case, sounds are more accurate compared to DTS:X and I can accurately tell where enemies are. DTS:X, like Dolby Atmos, is a category of audio codecs used to save and transit recorded sound data.DTS:X has no specified sound system bed, meaning it can run on just about any mix of speakers. Close. From my experience, Atmos for Headphones applies itself to all audio output from the computer. Cookies help us deliver our Services. On Windows 10, there are numerous competing options for similar technology, including Dolby Atmos for Headphones, DTS Headphone:X, and Windows Sonic. While private music is catching up, it is a catchy technical challenge. So far I'm unsure which one to go with as they both sound really amazing. It also allows all existing applications that were capable of rendering to 5.1 or 7.1 channel formats to now treat all stereo headphones as a virtual 7.1 device. Enjoy! Now As mentioned, DTS:X superior spatial position; in fact it was so amazing that i thought that the sound was coming from my speakers in front of me (I am using a beyerdynamic DT 990 Pro). I mainly play Warzone so spatial audio is the most important factor. Dolby Atmos for Headphones gives you true object-based rendering when used with UWP applications like Netflix which use E-AC-3 + Atmos audio. However, I wanted to give Dolby Atmos for Headphones and Windows Sonic for Headphones … Today we are going to compare the Dolby Atmos vs DTS: X sound systems to see which of the two is better and which one you should invest in if you want a high-end surround … Unlike Dolby Atmos that consists of a 7.1 channel bed with 4 height speakers, one of the main features of DTS:X is its flexibility. When Dolby Atmos for Headphones and Windows Sonic for headphones are enabled, most formats are supported. Keep reading Fidlar’s post to know more about Dolby Atmos along with the Notion of Dolby Atmos For Headphones. as the pay of $15 is to windows store not publisher. What do you guys think? It uses the royalty-free Multi-Dimensional Audio (MDA) platform, while Atmos uses proprietary systems. Close. You still need the content and you still need to get the paying codec. kind of hollow.. for example in a game like Kingdom Come Deliverance, i noticed people speaking out in the open had an echo to their voice which was very unnatural - position was correct but the echo was not something you'd hear out in a village. I've only found DTS Headphone:X as an option within a program (a game). My Turtle Beach TAC can take that DD 5.1 and layer DTS Headphone: X processing over it. 3. I also preferred Dolby Atmos in horror games over DTS:X due to the sounds feeling a little closer than a wide field to it. Now I read that if you have a headset with DTS Headphone:X and play any game which has 5.1 / 7.1 as an in-game option, it will also work. In this subreddit, we celebrate and promote the ultimate gaming and working platform. In that game, DTS Headphone:X works much better (less alteration to the sounds, more immersive positioning) than Atmos for Headphones, and either option works better than both running concurrently. The oomph is much more audible without overstimulating the high/mid tone range. Dolby Atmos Theater - will give you give great sound, but you need the speaker setup for it, and you need the content. Dolby Atmos Headphone - will emulated Atmos. Windows Sonic for Headphones is free and already installed on your Xbox. For its part, Dolby Atmos with Dolby Access is useful for headphones but also for home theater if you have speakers prepared for it. I also preferred Dolby Atmos in horror games over DTS:X due to the sounds feeling a little closer than a wide field to it. Windows Sonic is an effect applied everywhere. The vast majority searching for upgraded sound need to pick between the two arrangements, and much of the time, they don’t see how every one functions. They're both on discount right now but fairly expensive (here in the UK: £14.24 and £16.74). As with video, there are sound systems of all kinds.Audio files can have different resolutions, bit rates, and codecs, and for high-end surround sound setups this becomes very important. By using our Services or clicking I agree, you agree to our use of cookies. It's not a surprise to see DTS go after gamers. Both Atmos and DTS:X are object-based surround sound technologies, but Atmos puts more emphasis on height – so much so that Dolby recommends you install ceiling speakers to get the full benefit. The difference, in most cases, comes down to personal choice. For now I guess Dolby Atmos gets my money but maybe you'd pick something different? I’ve tried both settings & Sonic always sound harder. Windows Sonic is an integrated sound system for Xbox as well as other Windows 10 devices. Moving audio from a station based expertise to an object-based sound experience is superb. Windows Sonic and Dolby Atmos are two advancements intended to deal with spatial sound delivering. I still don’t understand how stereo headphones can be capable of native surround. From my experience so far i've noticed that Dolby Atmos gives a fuller sound and can be used with any application including music (especially with its variety of equalizers) - music/videos sound richer - movie experiences are almost breath-takingly amazing; but it lacks the spatial clarity that DTS:X provides. Press J to jump to the feed. IAudioClient::GetMixFormat returns what the device format is and will return stereo even when Dolby Atmos for Headphones or Windows Sonic for headphones is supported. Ascend to... the PC Master Race. Main difference as far as I can tell is that sound is more accurate positioning wise, but DTS:X makes it more spacious. However, the game is designed to use the DTS technology specifically, so it stands to reason that it will work better. It is an extra charge to get the codec. Only testing them with Rainbow Six Siege, and I have noticed that I can pinpoint where most enemies are, and overall I think I've gotten better with hearing where some enemies are. So I decided to make one myself. Press question mark to learn the rest of the keyboard shortcuts, Ryzen 3700x | 32GB Corsair RGB | MSI Gaming X Trio 1080ti. Cool. Audio. 16. I like wireless and Dolby to enjoy the sound richness of Dolby 7.1. Arctis 7x: Windows Sonic vs Dolby Atmos vs DTS:X. I thought all headphone surround formats are virtual of some sort? The primary difference between Windows Sonic and Dolby Atmos is the price. Posted by 8 months ago. Hear the difference between Dolby Atmos, DTS Headphone:X, Windows Sonic for Headphones, Sound Blaster SBX Surround, and Sound Blaster X3 SXFI Surround in this handy test video. Read this and forgot about Dolby, and tried it out. To watch movies or to play games. So i've recently discovered windows surround sound and have been playing around with it. TL:DR: DTS:X: more spacious sound/Dolby Atmos: better positional accuracy and sounds are "tighter". But then headphones are stereo, so how does that work? Discussion. Sonic is completely free of charge. Wait... it looks like Dolby Atmos for Headphones will not upmix surround sound to virtual Dolby Atmos sound. The two of them utilize various advancements to convey the ideal outcomes. Ascend to a level that respects your eyes, your wallet, your mind, and your heart. Dolby Atmos costs $14.99 to enable, a fee which you can pay via the Dolby Access app. DTS is $19.99, Dolby is currently on sale for the next 3 days at $11.99. However, Windows Sonic is free to use by a console. Archived. Whatever you decide, having surround sound provides a much more in-depth experience, and even offers a competitive advantage, so make sure you give it a try. A forum community dedicated to home theater owners and enthusiasts. I couldn't find many videos doing a detailed comparison of Windows Sonic and Dolby Atmos. Thanks for your reply. Honestly I think either one is a good purchase. Surround sound with stereo headphones. Come join the discussion about home audio/video, TVs, projectors, screens, receivers, speakers, projects, DIY’s, product reviews, accessories, classifieds, and more! DTS:X does an amazing job at creating a space but in the process loses the closeness with certain sound that are supposed to be in your face. Not upmixed to virtual Dolby Atmos. It works the same way your ears do - after all, why have 100 speaker arrays when you only have 2 ears? In Windows Sonic vs Dolby Atmos, there are some differences which you must check. Up to you and taste. It can do true object-based rendering with DTS:X content (which is non-existent) in UWP applications. 22 comments. For instance, my PS4 can output DD 5.1 from its optical port. For headphones, I suggest you give Windows Sonic a whirl. But will it work just as other software solutions like from Razer etc which only use 7.1 and not simulate object based audio like Dolby Atmos for Headphones? This is so confusing, why cant they just tell you what their formats do properly without the marketing stuff and mislead us. Dolby Atmos focuses on placing sounds above, below, and around you like surround sound systems or Windows Sonic. Welcome to the official subreddit of the PC Master Race. http://help.nplayer.tv/en/36-2/audio/dolby-audio-processingdts-headphonex/, VerticalScope Inc., 111 Peter, Suite 901, Toronto, Ontario, M5V 2H1, Canada. Windows Sonic is the spatial sound developed by Microsoft Corporation. Works with any game, will upmix the audio to virtual Dolby Atmos. Archived. Was an amazing experience for that matter but it lacked the punch/versatility that Dolby Atmos provides for music/movies. Posted by 9 months ago. So what I understood is that Dolby Atmos for Headphones can work with any pair of headphones once you paid $15 on Windows 10 and Xbox One. DTS:X vs Dolby Atmos: Differences. Dolby Atomos vs Dts:X Unbound For Headphones - Windows Surround Sound. Dolby Atmos delivers virtualized spatial sound like Windows Sonic, but there's also dedicated hardware and special Dolby Atmos headphones designed to work in conjunction with it to provide the best aural experience. You don't need them. With DTS:X; dialogues and everything felt a little fake? But both make up for each others weakness. Below is a table summarizing the major highlights of Windows Sonic and Dolby Atmos for headphones. Additionally, you’ll be able to choose between Windows Sonic for Headphones (which is free), or Dolby Atmos for Headphones (sold separately). While the DTS:X and Dolby Atmos have more things in common that not, there are still a few key differences between the two. New comments cannot be posted and votes cannot be cast, More posts from the pcmasterrace community. Windows Sonic for Headphones; Dolby Access; DTS Sound Unbound; What Windows Sonic allows us is to achieve spatial sound when we use headphones. JavaScript is disabled. Considering both are free for about a week (DTS:X is 14 days, Dolby is 6 days), just try them out. Note: I am using Beyerdynamic DT 990 (250ohm) with dac/amp which are known for being extremely accurate with spatial sound; so perhaps I benefitted more with Dolby Atmos with a more natural sound. G Pro X Wireless - Can't use Windows Sonic or Dolby Atmos Just got the new G Pro X Wireless headset and G Hub recognized/installed the driver fine. This however was not the issue with Dolby Atmos, dialogues felt natural and other sounds felt more enhanced; so i was able to accurately pinpoint specific sounds and where they were coming from. So what I understood is that Dolby Atmos for Headphones can work with any pair of headphones once you paid $15 on Windows 10 and Xbox One. Thanks in advance! The platform fully supports real-time Dolby Atmos encoding for both Optical and stereo headphone output, as well as Windows Sonic for Headphones encoding for stereo headphones. Let us know if you have any other concerns. Windows Sonic is just a slish slosh of mixed untidy audio codecs which emulate Dolby 7.0, so it's nowhere near the quality of 7.1. Windows Sonic for Headphones Dolby Atmos for Headphones; It is free to use: A license costs $14.99, but there’s a free trial: The setup process is easy: It works best with supported headphones: Dolby is currently on sale, so I'm just going to get that. try them out, they are both free to use. Xbox One provides headphone users with the option of two technologies to enhance their audio: "Dolby Atmos for Headphones" and "Windows Sonic for Headphones." Secondly, to compare Windows Sonic/ Spatial Sound with Dolby Atmos for Headphones, click here. 
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