Edit source History Talk (0) One of the most common types of modifications, the Weapon modification is one that specifically alters Weapons to provide alternate modes or changes a Weapon. Disk Launcher: Shoots a series of CDs and Floppy Disks Add Skin. Plasma Rifle: Bring back the old Doom days ——- Clone Shield: Spawns four models of yourself that follow your movement and frames. Mods. Change ), You are commenting using your Facebook account. Quake. Insane Weapons Mod: The most insane Quake II mod ever! This is intended as a basic guide to getting the resources needed to start making a mod, some suggestions on first mods to make to learn the language and nature of Quake modding, and links to forums and IRC channels and other resources relevant to Quake modding.. N.B. I found these models for those that want radicially different weapons for Quake. Your comment will be anonymous unless you join the community. Machinegun hook stop – retracts hook. So if you had a mod in a folder named "blah" you would activate it by launching Quake with the extra command-line argument "-game blah". Rubber Ball Launcher: Balls that bounce off all walls and don’t stop until they disappear! To start viewing messages, select the forum that you want to visit from the selection below. Are there any commands to adjust the weapon model FOV in Quake 1? Regeneration: Regenerates 5 health and 5 armor (both max 200) every 1 second for 30 seconds. Skeetz, for testing, and the Donkey Kong Hammer model. See below for commands. Centered Weapon Models - posted in Fallout 4 Mod Requests: Having the weapons of Fallout 4 centered on the screen … Thanks to AAAGGHHH! I'd like if someone attemtped, but I'm not demanding anyone to do so. The Computer-Aided Design ("CAD") files and all associated content posted to this website are created, uploaded, managed and owned by third party users. A raytraced Quake 2 might be a fun retro showcase of shiny new hardware, but Quake 1.5 is what you really want to be playing right now. Some are controlled by commands. Freeze Nuke: Fires a nuke-type explosion that freezes anything in it’s radius 1,384 points Ranked 22,898th. It's just a christmas wish. :) ) HH Universe Weapon Models (Created 09-18-2011) ... Heres a dandy item .. this pak file alters your railtrail to the looks of a quake 2 railtrail . Aside from all the Quake 2 weapons I have added a few other things from Quake 2. Grenades Skin Mods for Quake Quake. TIP: You can also mix any grenade with the grenade launcher aswell. Gib Mines: Explodes into infected gibs Complete support for widescreen resolutions and better weapon skins for Quake 3 Arena and Team Arena under ioQuake3. This is intended as a basic guide to getting the resources needed to start making a mod, some suggestions on first mods to make to learn the language and nature of Quake modding, and links to forums and IRC channels and other resources relevant to Quake modding. Hold left-click for alternate fire.-INSTALLATION. Napalm Launcher: Launches napalm grenades in a mortar-fasion. ====================. Insane Weapons Mod is a mod that brings new, creative and insane weapons into the Quake2 world. Enter the “entering” puddle to appear at “destination”. Added Nov 30th, 2020. You can contact me, Paril, the programmer of the mod at jonno.5000@gmail.com, or SkiesOfBordom, the modeler/sound finder/etc at csg_3dgamer@yahoo.com. Devastator: Fast-moving fast-firing rockets that pulverise players, Duke3D style! rc_forward – makes remote control car go forward It only replaces the Shotgun, Super Shotgun, Nailgun, RL, and a few TF weapons. Jakescience Joined 2y ago. Filename OSJC_alienquake_fix.3.zip Category Patch. ( Log Out / You may have to register before you can post: click the register link above to proceed. so, a bit of a turn to make the angled nature less ott and this was done... the pulse-rifle/grenadelauncherOh dear... what was that all about eh? SHOTGUNS. Battery Operated Drill: A battery operated drill. If we forgot you, please email one of us (see Contact) and we’ll add you to the list for next version ASAP. Add file OSJC alien-quake weapon model fix add-on. Please keep in mind that all of these models are owned by the original author, and are thus under whatever copyright or license they originally chose. Screwdriver Launcher: Launches screwdrivers. The sounds are not copyrighted to the IWM Team. More Maps This is a pack that consists of fixed weapon models (corrected proportions, centered) and hi-def skins to go along with it; both made by PrimeviL and OriOn. Location Files. Provided by HuFlungPoo (many thanks! the only real 'tell' being a green and red light on the top to detemine fire-modes (making it even less like a pulserifle. Due to issues with other websites, they've requested we take down the files we backed up when they went offline. rc_left – turns remote control car to the left Remote Control Car: Spawns a car that you can drive around. rc_backward – makes remote control car go backwards There are many weapons, features and items that you will need to deal with, but it’s not a problem since everything is kept simple and managable. much nicer... yeah the hand skin is a bit rough but as I say, you barely use it. —————- yeah its still a bit of mess but such an improvement in my opinion...again, as with the shotty, a bit of a turn to make the angled nature less ott and this too was done...to represent the different firing modes on the skin, instead of adding un-needed stuff to the top, instead the part that would be the ammo counter on the side of the pulse rifle is unlit when in rifle-mode and lit up when in grenade mode. ( Log Out / artillery – First press places artillery, second press places destination. Fire Hose: Water that puts out fires and pushes players around, Railgun Itâs the biggest mod (in terms of megabyte tonnage) in Quake history, weighing in at a staggering 210mb zipped. To get the most out of Quake, each should be mastered and used depending on the circumstances of combat. there is a DarkPlaces bias to this ⦠You can email either of us for mod problems, but I recommend using carbon copy (cc) to send the message to both of us. Size 1.57mb (1,649,393 bytes) ... Related Mods. lol yeah the grenadelauncher, still a seperate weapon was oddly coded to simply switch back to the regular pulserifle after firing a grenade to create the illusion of the nadelauncher and pulserifle being the same weapon. 8 medals. Anyone ever think of doing a Quake 3 weapon set for TF2? - Brought back the nozzles that were removed from the barrel tips of the nailgun (view model). This site uses Akismet to reduce spam. Saw-Toothed Hammer: A very big hammer that is used to smash players alive. Alien Quake Quake. Added Nov 30th, 2020. Or sign in with your social account: OSJC alien-quake weapon model fix add-on has not been tagged yet. Unlike a replacer that deserves its own page, the messages are often not changed and … Flares: Spins around and emits light Skin Category Submitter Stats. Select your grenade, and then use the grenade launcher! If you have a model you’d like placed here, please e-mail a url to zachary@ioquake.org. The mods: - QWar2 - Kick - Capture! If you’d like to chat, we both use MSN Messenger at the same address. Jump Boots: When picked up, jumping height is increased and falling damage is lowered. ——– rc_right – turns remote control car to the right Devastator: Fast-moving fast-firing rockets that pulverise players, Duke3D style! Napalm Jumping Beans: Fires beans that jump around, spreading napalm everywhere it goes. Weapon Nº 1 in Quake 1, basic Weapon. OSJC alien-quake weapon model … simple really but much more elegant...now, the world model is not actually too bad at-all! Oh, geez, where to start.. oh, yeah, Blaster. its also been physically modified to better physically resemble the aliens flamer and the skin has had a complete overhaul, again, using parts from the tf spas12.these physical and graphical changes combine to include the perforated heatshield on the barrel, carry handle/sight(?) Deflector Shield: Some projectiles will disintegrate infront of you, doing no damage. also got the world model reskined for said flamer and a brand new pistol model is now in the mod. Grenade Launcher View Model Weapons. Gravity Grenades: Gives near zero-gravity to players within proximity of grenade Please try again later. Change to your liking. Battery Operated Drill: A battery operated drill. Shotgun ——- CO2 Cannon: Shoots a small burst of CO2 that pushe… Beach Ball Launcher: Low gravity balls that deal a nice amount of damage, Freeze Nuke: Fires a nuke-type explosion that freezes anything in it’s radius, Gravity Missile: A slow moving rocket that pulls everything towards it’s center of origin. ——- Toxic Gas Gun: Sprays a lethal plume of nerve gas These people include, but are not limited to, Rosco
, Subatomic[Q2C], Skeetz, and various other people. Napalm Jumping Beans: Fires beans that jump around, spreading napalm everywhere it goes. The crown jewel of modern Quake mods is Arcane Dimensions, a massive collaborative dev-jam combining the talents of the best and brightest Quake community’s mappers and modders. Alien quake was quite a thing back in the day. and a more slimline foregrip. Thanks to QwazyWabbit for ideas, testing, hook code, and more. Needler: Fires shards that stick into it’s opponent and blow up after a few seconds. See commands for aliases. However, playing through vanilla maps, (improved they may be, but still) is not quite as fun, as would be loading Quake 1.5 along with some custom maps. Size 1.57mb (1,649,393 bytes) ... Related Mods. hook grow – makes laser longer (lets you go further) Have fun drilling holes in players! Model Quake Weapon Models. Keeping in mind that this is an early weapons test, there is not much new in terms of features and gamemodes, but many of them are awaiting implementing! View UCubcFvyp8sAiHaSFZz_7s4Q’s profile on YouTube, BaseQ2 â general, overlapping categories, Quake 2 history videos, by Arthur Mullen â aka Donde, Quake 2 archivist. Alien Quake <---- Now this is a Classic Mod. Grenade Launcher Added Nov 30th, 2020. Change ). however, I'd been dying to use the team fortress shotgun model for some time now, and it fitted in with what I had planned for the other weapons in the mod too. In truth, not a bad model, real reminiscent of doom64's shotgun (or is that the other way round?) Volcano Launcher: Shoots a grenade that explodes into a volcano I dunno either so do it this way, I cant think you'll be too worried about replacing the old jank models anyhow... now, I'm no model artist, but I can skin ok. and have real basic knowledge of qme for editing and compiling so where to begin.the pistol, pulserifle, minigun and shotty now all have replacement models... heres the low-down:the pistol.worst of the lot, this originally resembled a four-year-old's first forray into lego building. Screwdriver Launcher: Launches screwdrivers. Fooby the Kamikaze Watermelon: Fires a rocket-propelled watermelon. Filename OSJC_alienquake_fix.1.zip Category Patch. Executable CLIENT files for Weapons of Destruction {WoD} version 8.0 and higher. Add Category. You might also be interested in… Quake 2 - Weapons of Destruction {WoD} 8.0 FFA files. rc_turbo – Gives your car a fast burst of speed. Good models, maps could be better. Related Groups. AccelleRocket Launcher: Shoots a rocket that is slow for the first second or so, and then speeds rapidly towards your target That means new, detailed weapon … Features new model, new animations, damage types modified, different muzzleflash effects, and new sounds. hook shrink – makes laser shorter (pulls you in) Have fun drilling holes in players! The 2 gory images above are some pics I took some time ago back when Quake 1.5 was just a Weapon Remodel mod paired with QORE for a ton of gore. Learn how your comment data is processed. This SWEP pack includes all Quake II weapons, entities and more. Ricochet Machinegun: Bullets ricochet 3 times off objects A base configuration file, autoexecuted file and a default bindings configuration file is included. Shotgun Soundwave Emitter: Emits a soundwave that gives your enemies a headache.. literally! rc_create – creates the car Balloon Launcher: Drench your enemies with these water balloons! … TelePuddle Generator: First puddle indicates destination, second indicates entering. Sounds and generality of Fooby the Kamikaze Watermelon copyrighted to Brian Kendall. The Quake TC that was "foxxed" by 20th Century Fox. Blaster ——- Battery Operated Drill: A battery operated drill. Gauntlet Destroy your enemies morale by humiliation. eventually! ——- Change ), You are commenting using your Google account. Quake mods are generally something you place in a folder next to the "id1" folder, and then use a command-line argument "-game" to activate that folder. The weapon have new model, new animations, damage types modified, different muzzleflash effects, new sounds. Keeping in mind that this is an early weapons test, there is not much new in terms of features and gamemodes, but many of them are awaiting implementing! Transparency Device: Turns player transparent for 30 seconds. rc_stop_forward – makes remote control car stop moving forward/backwards About/News ReadMe Download Screenshots Tech Notes Email About. - Fixed fullbright seams on the view model of the super nailgun. BasketBall Launcher: Fires basketballs. Excessive dawn (edawn) is a free Quake 3 Arena mod, with numerous improvements, both client and server side. will only work this way for some reason. ————— rc_stop_side – stops turning movement of car IR Goggles: Highlights enemies. clone – enables/disables clone shield. WOMD: Dubbed “Weapon of Mass Destruction”, the power speaks for itself. [BOD] for testing with us. 1996; Quake II. Browse and play mods created for Quake III Arena at Mod DB. --MOVED FROM OLD WIKI NEEDS CLEANING-- Getting started with Quake modding []. Uploader osjclatchford. rc_boom – detonates car Uploader osjclatchford. Ranger Army Players. Insane Weapons Mod is a mod that brings new, creative and insane weapons into the Quake2 world. A raytraced Quake 2 might be a fun retro showcase of shiny new hardware, but Quake 1.5 is what you really want to be playing right now. Sure, they look kinda shitty, but if you try them, they're much beefier sounding and looking than the default weapons. She also sent along the box art for the release, … )so yeah this mess had to go.so I decided to use the team-fortress spas12 as a base, removing the barrels and foresight on the barrel and completely re-jigging the skin to better look pulse-rifley! A weapon replacement for the blaster with the Quake symbol. See Commands. thats another personal bug-bear of mine. Either way, we’ll both get the message the pistol, pulserifle, minigun , flamer and shotty now all have replacement models... so yeah. Thunderbolt: Discharges a single loud clap of lighting after charging. Rizz L5: Dapper Member. Filename OSJC_alienquake_fix.1.zip Category Patch. Change ), You are commenting using your Twitter account. A few new items are introduced into IWM, although not implemented yet. We used FindSounds and a few other resources, so they get the copyrights there. TelePuddle Generator: First puddle indicates destination, second indicates entering. based on the m1911, its perfect for blasting xenomorph faces at close quarters in cramped tunnels...*, *(dont actually do that in game, you'll probably die quicker than vasquez. CO2 Cannon: Shoots a small burst of CO2 that pushes players (and has a large kickback to you!). We would like that you do not try to reverse-engineer our unique weapons, but we can send you the code for it on request. Earthquake Grenades: Shake the world! Client files needed for version 8.0 and higher of the Weapons of Destruction {WoD} mod for Quake 2. OpenArena; Generations Arena; Urban Terror; Total Conversions; Enemies. Gravity Missile: A slow moving rocket that pulls everything towards it’s center of origin iwmhelp – Opens the help menu. Either way, we’ll both get the message. These are the Quake 2 player model, crouching, waves (flipoff, salute, taunt, wave, and point). Magic Carpet: Touch it, and go for a fly! flashlight – turns flashlight on/off Getting started with Quake modding . Rubber Ball Launcher: Balls that bounce off all walls and don’t stop until they disappear! Location Files. rc_weapon – switches weapon for the car –Pending– ( Log Out / Submitter. rc_turbo – Gives your car a fast burst of speed. You can email either of us for mod problems, but I recommend using carbon copy (cc) to send the message to both of us. And since Quake 2 always had a special place in my heart, this mod is a must-have for everyone that wants to replay it. Quake 1: Weapon Model FOV Commands? Code related to IWM is copyright of the IWM Team. A Skin Mod for Quake. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Balloon Launcher: Drench your enemies with these water balloons! Please note that these are the default binds for arrow key configuration; we recommend you change these to your own settings and binds to your own keys. Super Shotgun Quake mods are generally something you place in a folder next to the "id1" folder, and then use a command-line argument "-game" to activate that folder. CO2 Cannon: Shoots a small burst of CO2 that pushes players (and has a large kickback to you!) You can contact me, Paril, the programmer of the mod at jonno.5000@gmail.com, or SkiesOfBordom, the modeler/sound finder/etc at csg_3dgamer@yahoo.com. Beach Ball Launcher: Low gravity balls that deal a nice amount of damage, Rocket Launcher The sound was composed by Paril, but the generality of the sound is copyright to Nintendo. DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, … If you use teamspeak, you can join in at “skies.servequake.com”, SkiesOfBordom’s teamspeak server. The pickup model now has a new matching skin. Location Games: Quake: Mods: Alien Quake: Files. just savie it for shooting buttons or something...). Firefly Launcher: Shoots fireflies that stop in a little swarm, and on player sight home him down. Area Grenades: Clears a room by shoving players in all directions Kamikaze Bees: Shoots homing bees that explode near your origin Total Conversions; Quake 2 1998 Mods; Quake III Arena. Enter the “entering” puddle to appear at “destination”. —— Quake 1.5 mod has some great enhancements, like improved weapon models, kick ability, better ranger model, etc. however I recently gave it a nostalgic replay and found some of the models used to be simply abhorrent to my eyes now! BladeRunner: Shoots a blade that slices across the ground and holds enemies within it’s teeth. John Diamond, Gustav Taxen, Dave Wallin Developer Tags. ——– Here is a list of the mods I've done: New Weapon models/skins (ported from Quake Arena Arcade) New Weapon icons (ported from Quake Arena Arcade) New Ammoboxes (skin by me/model … Quake. the shotgun.this was originally the beta-quake shotty. hook shrink – makes laser shorter (pulls you in), hook grow – makes laser longer (lets you go further), rc_forward – makes remote control car go forward, rc_backward – makes remote control car go backwards, rc_stop_forward – makes remote control car stop moving forward/backwards, rc_left – turns remote control car to the left, rc_right – turns remote control car to the right, rc_stop_side – stops turning movement of car. More Quake 4 Mods A replacement weapon for the Blaster by Nicola "Neurological" Capecci. John Diamond, Gustav Taxen, Dave Wallin Developer Tags. For downloads (they actually still work!) This feature is not available right now. Quake 2 - Weapons of Destruction mod - version 8.0. please visit:  https://web.archive.org/web/20070324143353/http://iwm.gaminggalaxy.net:80/downloads.html, This is extremely stupid. For the original Quake, already pre-patched with any previous updates that had been released by the original Mod developers. Assembled by modder âbloodshot12â (although its full credits are extensive), itâs a cocktail of mods for Idâs original Quake that aims to retain its aesthetic, but upgrade everything else. Messages: 210 Positive Ratings: 21. Concussion Grenades: Makes affected players “drunk-like” Fooby the Kamikaze Watermelon: Fires a rocket-propelled watermelon. Rocket Pods: Rapidly shoots little explosive pods that deal out massive damage when used correctly Ranting. Laser Hook: Laser tarzan-style grappling hook. Simple Configuration Example X:\Program Files\Id Software\Quake … Three shells are shot from an artillery cannon. ;). Needler: Fires shards that stick into it’s opponent and blow up after a few seconds. Quake 2 Mod Includes High-Polygon 3D Weapon Models. These are features implemented or not implemented into IWM. Fandom Apps Take your favorite fandoms with you and never miss a beat. Add file OSJC alien-quake weapon model fix add-on. So if you had a mod in a folder named "blah" you would activate it by launching Quake with the extra command-line argument "-game blah". Alien Quake Quake. Assembled by modder “bloodshot12” (although its full credits are extensive), it’s a cocktail of mods for Id’s original Quake that aims to retain its aesthetic, but upgrade everything else. Uploader osjclatchford. Three shells are shot from an artillery cannon. Donkey Kong Hammer: After picked up, your old weapon is saved and you are using a hammer similar to the one from Donkey Kong to smash your enemies. D&D Beyond Archiving the history of the video game Quake 2 â created by id Software, modded by the Quake 2 community. Modder ‘Turic’ has just released the first version of his high-polygon 3D weapon models pack for Quake 2. Toxic Gas Gun: Sprays a lethal plume of nerve gas, Disk Launcher: Shoots a series of CDs and Floppy Disks, BladeRunner: Shoots a blade that slices across the ground and holds enemies within it’s teeth, Ricochet Machinegun: Bullets ricochet 3 times off objects. grrr. The models are not ours or GPL unless the author makes them so. Hello guest register or sign in . Acid Cloud: A cloud that drops acid rain (goes to sky on fire) Thanks to many people for submitting their ideas. A smack to the … If you use this pack with the standard quake3.exe, I can't garuntee everything will work properly. ( Log Out / Chain-Grenade Launcher: Fires rapid fire grenades, Firefly Launcher: Shoots fireflies that stop in a little swarm, and on player sight home him down, Gravity Grenades: Gives near zero-gravity to players within proximity of grenade, Concussion Grenades: Makes affected players “drunk-like”, Infest Grenades: Infects players and slowly kills them, Rotating Laser Grenade: shoots laser from grenade and spins, Area Grenades: Clears a room by shoving players in all directions, Exploding Jack Grenades: Grenade that explodes into exploding jacks, Flash Grenades: Makes affected players’ screens white then fades to normal, Sticky Spike Grenades: Spike ball that sends explosive spikes in all directions. I have to have an FOV higher than 90 degrees with Quake or else I quickly get a headache, and because of the increased FOV my weapon models don't correspond. The models are copyright of the IWM Team and a few models that we got off of TurboSquid.com. Devastator model and sounds is copyrighted to Perkr (and 3dRealms). Rocket pod model and sprites copyrighted to Singe. Donkey Kong Hammer model and skin is copyright to Skeetz. Weapon Skins ... Mics Conversions (mods) This little mod replaces the Smiley face with a SHOOT ME sign. If you want to make this weapon available for pickup and discarding by players, merely replace the NULLs with Pickup_Weapon and Drop_weapon to make them visible and usable in the Quake 2 world. Pac-Man Launcher: Kill your enemies, Pac-Man style, Hyperblaster ————- a simple recolour from brown to green/grey combo and that was all it needed to match.to account for the lack of muzzleflash, the projectiles are now a fullbright tracer-effect-projectile that has also been repositioned to match the angled nature of the gun.the grenade projectiles are the ones from quake 1.5 but a little sleeker to match the movie some...as an added bonus the grenades now have improved sound effects; firing - to better match the movie 'aliens' and bouncing - to better match the sound of the bouncing grenades in 'alien ressurection'... the minigun.I dont know (nor do I want to) where they got the original model for but it was wank, pure and simple.for this, all I did was use the team-fortress mini-gun view model and alter it's position some, again, as with the pulse rifle the projectiles are also the fullbright tracer-effect-projectile that has been repositioned to match the angled nature of the gun.the world model for this is the turret minigun from bossman's lair in malice... its not a bad match.Ive also changed the sound on this weapon to the quake2 chaingun sound in order to make it feel as powerfull as it looks and is in-game... the flamerthis is based on an alternative shotgun model that includes an added hand. Extract the content of quake_weapon.zip into your Quake 4 base folder. Quake weapon mods. Flashlight: Spawns a flashlight. other modelsto account for these new angled models, the smartgun and its projectile have had their positions changed to match the new stuff... Just an FYI Ive just updated this to include a new model/skin for the flamer... *edit* artillery – First press places artillery, second press places destination. Submitter. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Exploding Jack Grenades: Grenade that explodes into exploding jacks ———— Chain-Grenade Launcher: Fires rapid fire grenades The "faithful" skins look like hi-res defaults, while the "alternative" skins have a new colour-scheme that's different-looking from the defaults (like a grey … Category page. help. Have fun drilling holes in players! Weapon Mods for Quake is a modification for Quake made by O. Marlowe.While the name implies that the modification alters Weapons, this actually features tweaks to Monsters and Hazards as well.. As O. Marlowe tended to do, all portions of Non-Pixel Explosions has been included in this modification. ———- Hidden mod. It’s been many years since Quake 2’s glory days, but even today, the modding community is trying to keep it alive. Rotating Laser Grenade: shoots laser from grenade and spins Triple Slug Railgun: Fires three slugs in a triangle pattern RIP MOD HQ Sticky Spike Grenades: Spike ball that sends explosive spikes in all directions Flash Grenades: Makes affected players’ screens white then fades to normal SkiesOfBordom uses Yahoo Messenger at the same address, and we both use AIM aswell (You can email us for that information). Each of these are executed when you start IWM. – gives your car a fast burst of speed already a WoD mod… one that was foxxed... Magic Carpet: Touch it, and then use the grenade Launcher your WordPress.com account the nailgun view. With the Quake symbol use this pack with the default Weapons it uses the gorgeous m1911 the... Watermelon: Fires a rocket-propelled Watermelon oh, geez, where to start viewing,... Had been released by the author makes them so '' by 20th Fox. Models used to be simply abhorrent to my eyes now the “ entering ” puddle to appear “. In game.now it uses the gorgeous m1911 from the left4quake mod Related Mods the left4quake mod use the grenade!! 30 seconds you start IWM little mod replaces the Smiley face with a ME! Soundwave Emitter: Emits a soundwave that gives your car a fast burst of CO2 that pushes players ( has. Us for that information ) better weapon skins for Quake III Arena really but much more elegant...,. Jumping height is increased and falling damage quake weapon model mods lowered * CTF will be included with the grenade Launcher napalm!, although not implemented yet indicates entering a car that you want to visit the. ; Urban Terror ; total Conversions ; enemies and we both use AIM aswell ( can... That means new, detailed weapon … About/News ReadMe Download Screenshots Tech Notes Email.. ( or is that the other way round? Arena under ioQuake3 that pushe… a mod. Hammer: a bindings.cfg is included, they 're much beefier sounding and looking than default! Out of Quake II mod ever t stop until they disappear on/off hook action – sends out....: Mods: ALIEN Quake FOLDER metal shards deflector Shield: Spawns four models of yourself that follow movement. For shooting buttons or something... ) a mod that brings new, detailed weapon … 1... Was quite a thing back in the day – sends out hook, and point ) Weapons of {! Social account: osjc alien-quake weapon model FOV Commands, I ca n't garuntee everything will work.. Doom64 's shotgun ( or is that the other models were centred of you, doing no damage MD5! Old WIKI NEEDS CLEANING -- Getting started with Quake modding [ ], pulserifle, minigun, flamer and now!... Related Mods choose up to 12 Games that will be included with the latest patch update Quake... Iwm is copyright to Nintendo the hand skin is a Classic mod register before you can around... The nailgun ( view model ) original Quake, already pre-patched with any previous updates that been... And looking than the default Weapons some of the Weapons of Destruction { WoD 8.0! Icon to Log in: you can choose up to 12 Games that will be unless... Weapon for the Md3 model format of Destruction mod - version 8.0 and higher quake weapon model mods fast burst of that. Quake_Weapon.Zip into your Quake 4 Mods a replacement weapon for the Md3 format. The grenade Launcher has not been tagged yet and higher of the sound is copyright the... Most insane Quake II mod ever your Twitter account model quake weapon model mods Commands Games::... You try them, they 've requested we take down the files we backed up when went. And higher given by the … the Quake 2 Weapons I have a. Players ( and has a large kickback to you! ) play Mods created for 2... Infront of you, doing no damage car: Spawns four models of yourself that follow movement. Have added a few new items are introduced into IWM before you can also mix any with! The nozzles that were removed from the selection below down the files backed! Fast-Firing rockets that pulverise players, Duke3D style, Jumping height is increased and falling damage is.! Little mod replaces the shotgun, nailgun, RL, and the Donkey Hammer. Left4Quake mod if someone attemtped, but if you have a model you ’ d like to chat we. We used FindSounds and a default bindings configuration file is included with the standard quake3.exe I... Hidden mod dwere 's weapon pack v1.2 Fixes: - QWar2 - Kick - Capture –. And binds gorgeous m1911 from the left4quake mod minigun, flamer and shotty now all have replacement models... yeah... I 'm not demanding anyone to do so they 're much beefier sounding and looking than the default.. Mod: the most insane Quake II mod ever above to proceed:. Used depending on the circumstances of combat CO2 Cannon: Shoots out a burst. Readme Download Screenshots Tech Notes Email About your Quake 4 base FOLDER used on... Download Screenshots Tech Notes Email About I say, you are commenting using your Facebook account backed up they. Press places destination now all have replacement models... so yeah little mod replaces the face. Of Quake II mod ever not implemented yet player model, real reminiscent of 's! For TF2: when picked up, Jumping height is increased and falling damage is lowered Games that will displayed! Napalm Launcher: Launches napalm grenades in a mortar-fasion Balloon Launcher: Drench your enemies headache... Elegant... now, the power speaks for itself 'Request Area ' started by Rizz, Dec 23 2009! Bad at-all have to register before you can Email us for that information ) were centred selection.. Of metal shards new sounds – sends out hook other resources, so they get the there... Wiki NEEDS CLEANING -- Getting started with Quake modding Hammer: a very Hammer., second indicates entering flamer and shotty now all have replacement models... yeah... They went offline Spawns a car that you want to visit from the selection.! Dubbed “ weapon of Mass Destruction ”, skiesofbordom ’ s opponent and blow up after a other.
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